[Game Critique #01] Anne Frank House VR

05–418/818 CMU Design Educational Games Critique Blog Assignment Post #01: Anne Frank House VR

Game Metadata:

Learning Objectives:

  1. Use primary source evidence (individuals diary) & analyze cause and consequence
  2. Establish historical significance & take historical perspectives
  3. Understand the ethical dimension of history
  4. Understand the reality and challenges for both Jews and their non-Jewish helpers who hid from and resisted the Nazis
  5. Understand characteristics of the WWII and Holocaust periods in history
  6. Make connections between individual life and the historical context
  • Standards for the English Language Arts — International Reading Association/National Council of Teachers of English
  • Expectations of Excellence: Curriculum Standards for Social Studies — National Council for the Social Studies
  • National Standards for Civics and Government — Center for Civic Education
  • National Standards for World History — National Center for History in the Schools

Game Elements:

Learning Principles:

Overall Critique:

References:

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I go by Christina too, and I’m a Ph.D. student at CMU HCII. Find my Chinese blogs at WeChat 一千只海鸥

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Qianou Ma

I go by Christina too, and I’m a Ph.D. student at CMU HCII. Find my Chinese blogs at WeChat 一千只海鸥