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[Game Critique #02] Mission: ISS VR

7 min readFeb 15, 2021

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05–418/818 CMU Design Educational Games Critique Blog Assignment Post #02: Mission: ISS VR
Credits of all photos used in this article: http://missioniss.magnopus.com/press-kit.html
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“Users feel a sense of weightlessness that can only be felt in VR, similar to what astronauts feel… a fact that Mission: ISS’s astronaut advisors confirmed. (In fact, more than one said it was like making a return trip!)”

Feedback: Provide feedback during learning > no feedback provided

Application: Practice applying new knowledge > no application

Multimedia: Graphics + verbal descriptions > verbal descriptions alone

Modality principle: Verbal descriptions presented in audio > in written form

Spatial contiguity: Present description next to image element described > separated

Eliminating redundancy: Avoid presenting identical streams of printed and spoken words.

Interest: Instruction relevant to student interests > not relevant

Pre-training: Practice key prior skills before lesson > jump in

Temporal contiguity: Present audio & image element at the same time > separated

Scaffolding: Sequence instruction toward higher goals > no sequencing

Signaling: Provide cues about processing material to reduce processing of extraneous material

Immediate Feedback timing: Immediate feedback on errors > delayed feedback

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Earth science and geography can be studied during a spacewalk
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echoVR: https://www.oculus.com/experiences/rift/1369078409873402/

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Qianou Ma
Qianou Ma

Written by Qianou Ma

I go by Christina too, and I’m a Ph.D. student at CMU HCII. Find my Chinese blogs at WeChat 一千只海鸥